I like the way your game is put together, but one thing is confusing me - Stunts are never defined anywhere? Even in the breathless SRD unless I'm missing something...
I get the idea that they're a 'moment of cool', but are they defined at the start of play as Your Stunt is X, or can it be a different...maneuver each time you refresh?
Stunts are meant to be undefined - they're not a specific action you can take. Instead, during the game, you can check off your stunt box to roll a d12 instead of whatever die you'd normally use.
So it's not so much "I am a stunt driver so I can use a d12 to do a sick maneuver", but it's "I'm driving a car and my other skills have worn down, and I really need to get away, so I'm going to check off my Stunt to get a d12 on this roll".
So essentially it can be different every time you use it.
Does that help clear it up? If not, I'd be happy to try to make it less confusing. I appreciate you asking!
yes that helps. I was trying to think of them more like Stunts in FATE, but that makes sense given the lack of a space to define them on the character sheet.
this game was so fun! usually time travel games are hard, but Harper explained how all the paradoxes work in this universe and it made for some really fun dramatic turns. I also like that there's a set crew of 5 and everyone has a specific job, it seems like it really helps each person focus on their thing without much overlap and lead to some really cool moments.
Thank you! I love time travel and I love the paradoxes and wild happenings so I put a lot of thought into it haha. This means a lot! Thank you so much.
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I like the way your game is put together, but one thing is confusing me - Stunts are never defined anywhere? Even in the breathless SRD unless I'm missing something...
I get the idea that they're a 'moment of cool', but are they defined at the start of play as Your Stunt is X, or can it be a different...maneuver each time you refresh?
Also, am I reading correctly that in your first mission your ONLY loadout is your vocational item? (unless you Rummage?)
Yes, this is correct; when you begin your first mission, you'll only have your vocational item. You definitely can Rummage right away though!
Thank you for the question!
Stunts are meant to be undefined - they're not a specific action you can take. Instead, during the game, you can check off your stunt box to roll a d12 instead of whatever die you'd normally use.
So it's not so much "I am a stunt driver so I can use a d12 to do a sick maneuver", but it's "I'm driving a car and my other skills have worn down, and I really need to get away, so I'm going to check off my Stunt to get a d12 on this roll".
So essentially it can be different every time you use it.
Does that help clear it up? If not, I'd be happy to try to make it less confusing. I appreciate you asking!
yes that helps. I was trying to think of them more like Stunts in FATE, but that makes sense given the lack of a space to define them on the character sheet.
thanks again!
Ooh yeah that makes sense! I'm glad I could help :) Thank you again for your interest, it means a lot!
this game was so fun! usually time travel games are hard, but Harper explained how all the paradoxes work in this universe and it made for some really fun dramatic turns. I also like that there's a set crew of 5 and everyone has a specific job, it seems like it really helps each person focus on their thing without much overlap and lead to some really cool moments.
Thank you! I love time travel and I love the paradoxes and wild happenings so I put a lot of thought into it haha. This means a lot! Thank you so much.