This felt very cozy and delightful to play, and I absolutely loved the journal prompts that allowed for creativity in exploring the world and character reflection.
You are a juvenile crow, leaving the nest for the first time, exploring the world seeing its wonders and looking for a place for you to finally settle down and build your own nest.
As the Crow Flies uses the Carta system by Peach Garden RPG and has the player lay down a set number of cards as the world they are exploring, and move a token around the card as a means of exploration. Within those cards is the Jack of Hearts, representing your ideal home and the 2 of Diamonds: your childhood nest.
The goal is to explore the world and collect a set number of tokens before you settle down. But, your crow only has so much time and energy, represented by feathers, before they decide to settle with what they have instead of their dream location.
The game also provides a way for players to play a shorter or longer game buy changing the board size, energy amount, and token amount.
I chose to play a shorter game today and explored 7 areas before my little crow decided to settle in a large abandoned tower that was occupied by lots of all different kinds of birds. You can read my playthrough HERE
I just played this game — my first solo TTRPG! — as an "artist date" and though I've always been ambivalent about role-playing, I found this really engaging and fun (even though my very first card was the Queen of Hearts haha). Also ended up being very surprised and pleased by the outcome (though I didn't "win"), as well as how the randomness created "themes" and a light sense of continuity as I played through it. Great prompts, great game. Thank you!
I might suggest offering an additional PDF with the pages ordered so as to make a "booklet" if you print them out double-sided and fold it in half. I actually ended up using a tool to do this myself, and I'd be happy to provide the reordered PDF if you'd like!
Thank you so much for the kind words!! I'm glad that you enjoyed yourself even though you didn't "win", that was what I was hoping for; even if you don't "succeed", it's still a lot of fun!
Since this was one of the first games I published, I wasn't even thinking about booklets at the time, but that is a fantastic idea. I've recently been making my own booklet versions of PDFs of games I buy/download, so I know how useful and handy it is to have that compact physical copy to take with you. I can create a booklet version, but I appreciate the offer! I will upload it soon and make a devlog post giving you a shout-out for the idea.
As the Crow Flies is a game where you play as a young crow leaving their nest for the first time to explore the world. You get to communicate with other animals, explore manmade ruins, and encounter magical things.
Thank you! I really wanted this to be a warm and wholesome experience, while still maintaining some of the "game" elements that make failure possible. I also wanted failure to be a positive ending in its own right.
← Return to solo journaling game
Comments
Log in with itch.io to leave a comment.
This felt very cozy and delightful to play, and I absolutely loved the journal prompts that allowed for creativity in exploring the world and character reflection.
You are a juvenile crow, leaving the nest for the first time, exploring the world seeing its wonders and looking for a place for you to finally settle down and build your own nest.
As the Crow Flies uses the Carta system by Peach Garden RPG and has the player lay down a set number of cards as the world they are exploring, and move a token around the card as a means of exploration. Within those cards is the Jack of Hearts, representing your ideal home and the 2 of Diamonds: your childhood nest.
The goal is to explore the world and collect a set number of tokens before you settle down. But, your crow only has so much time and energy, represented by feathers, before they decide to settle with what they have instead of their dream location.
The game also provides a way for players to play a shorter or longer game buy changing the board size, energy amount, and token amount. I chose to play a shorter game today and explored 7 areas before my little crow decided to settle in a large abandoned tower that was occupied by lots of all different kinds of birds. You can read my playthrough HERE
I just played this game — my first solo TTRPG! — as an "artist date" and though I've always been ambivalent about role-playing, I found this really engaging and fun (even though my very first card was the Queen of Hearts haha). Also ended up being very surprised and pleased by the outcome (though I didn't "win"), as well as how the randomness created "themes" and a light sense of continuity as I played through it. Great prompts, great game. Thank you!
I might suggest offering an additional PDF with the pages ordered so as to make a "booklet" if you print them out double-sided and fold it in half. I actually ended up using a tool to do this myself, and I'd be happy to provide the reordered PDF if you'd like!
Thank you so much for the kind words!! I'm glad that you enjoyed yourself even though you didn't "win", that was what I was hoping for; even if you don't "succeed", it's still a lot of fun!
Since this was one of the first games I published, I wasn't even thinking about booklets at the time, but that is a fantastic idea. I've recently been making my own booklet versions of PDFs of games I buy/download, so I know how useful and handy it is to have that compact physical copy to take with you. I can create a booklet version, but I appreciate the offer! I will upload it soon and make a devlog post giving you a shout-out for the idea.
A soft game that leaves me feeling peaceful after playing it.
Oh my gosh thank you! I haven't really had any feedback from people playing it (other than the review), so this means the world to me. 🥰
As the Crow Flies is a game where you play as a young crow leaving their nest for the first time to explore the world. You get to communicate with other animals, explore manmade ruins, and encounter magical things.
Love this low-stakes take on the Carta system! A really nice roleplaying exercise to shift our perspective from the human-centric.
Thank you! I really wanted this to be a warm and wholesome experience, while still maintaining some of the "game" elements that make failure possible. I also wanted failure to be a positive ending in its own right.